Hyper(reality)

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After extensive research on mixed-reality topics, Hyper(reality) was my final attempt at building a virtual reality HMD, back in 2011. Created as a research project, the device allows numerous scenarios for experimentation, from new forms of museum curation to virtual games.

By creating virtual spaces based on real-time scanned environments, the user is able immerse himself in this parallel world and navigate the environment using the control glove force sensors. The vacuum-formed helmet was design and produced by myself using wood and plastic workshop facilities.

The project received extensive coverage on design and technology blogs and magazines worldwide.

 

FAST COMPANY   –   PSFK   –   THE CREATORS PROJECT   –   YATZER   –   YANKO

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